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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It

My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in games, specifically CyberPunk 2077 …

It also seems the NPC driving AI in CyberPunk is severely lacking to the point of nonexistence, certainly NPC cars and trucks are basically on a static linear ‘rails’ system … which in regards to “AI” lags even that of GTAIII from years ago …

But Elon Musk (CEO of Telsa) has actually a not-for-profit called OpenAI structure that released the qualified neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a years ago … So whats CDPR’s reason after getting 7 million dollars to deal with AI, it couldn’t even execute a fundamental driving automobile AI that had remained in GTA video games for three decades much less enhance upon it with work that had actually currently been open sourced half a years back ?!
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That’s an AI that establishes a driving model for the gamers automobile, not the GTA V npc’s, which I guarantee you also make use of mundane pathfinding to . Cars in this world aren’t relentless things, they are filled and unloaded dynamically to develop the illusion that the world is occupied. Where GTA V differs is that there are different conditions these automobiles can be produced in leading to fascinating interactions when they are let loose, like automobile mishaps, cop chases, ect.

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